// Copyright (c) Microsoft Corporation and Contributors.
// Licensed under the MIT License.
#include "pch.h"
#include "message.h"
#include "App.xaml.h"
#include "MainWindow.xaml.h"
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::System;
using namespace Microsoft::UI::Xaml;
using namespace Microsoft::UI::Xaml::Controls;
using namespace Microsoft::UI::Xaml::Navigation;
using namespace Redwax_SignText;
using namespace Redwax_SignText::implementation;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
///
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
///
App::App()
{
InitializeComponent();
#if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
UnhandledException([this](IInspectable const&, UnhandledExceptionEventArgs const& e)
{
if (IsDebuggerPresent())
{
auto errorMessage = e.Message();
__debugbreak();
}
});
#endif
}
///
/// Invoked when the application is launched.
///
/// Details about the launch request and process.
void App::OnLaunched(LaunchActivatedEventArgs const&)
{
mDQC = winrt::Windows::System::DispatcherQueueController::CreateOnDedicatedThread();
mDQC.DispatcherQueue().TryEnqueue(winrt::Windows::System::DispatcherQueuePriority::Normal, [this]()
{
// StatusBlock().Text(strMessage);
});
window = make();
window.Activate();
}